Then use the converted animation in 3DS Max. I use the command "hkxcmd ExportKF Skeleton.hkx Animation.hkx ConvertAnimation.kf" I go to the file folder in command prompt. Just to make it clear of how I convert animations. I tried a different animation and got similar results (used the jog one this time). After this I retraced my steps and I managed to get a less deformed Sonic. I did what you said and reloaded the animation (animation being the idle one) a couple of times however I get the same deformed pose with minor differences each time. Alright I reinstalled Generations and it turns out that I had accidentally corrupted the files inside the bb3 file.
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